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3do_bab_tblt_c.3do
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Text File
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1999-11-15
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4KB
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125 lines
# MODEL 'bab_tblt_c.3do' created from 'H:\Amodelx\bab_tblt_c.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:tblt_lck_frnt.MAT
1:tblt_lck_rim.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.015000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.010000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME TBLT_C
RADIUS 0.015000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.010000 -0.005000 0.010000 0.000000 0.000000 0.000000 1.000000
1: 0.010000 -0.005000 0.010000 0.000000 0.000000 0.000000 1.000000
2: 0.010000 -0.005000 -0.010000 0.000000 0.000000 0.000000 1.000000
3: -0.010000 -0.005000 -0.010000 0.000000 0.000000 0.000000 1.000000
4: -0.010000 0.005000 0.010000 0.000000 0.000000 0.000000 1.000000
5: 0.010000 0.005000 0.010000 0.000000 0.000000 0.000000 1.000000
6: 0.010000 0.005000 -0.010000 0.000000 0.000000 0.000000 1.000000
7: -0.010000 0.005000 -0.010000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 15
0: 0.400100 -0.400100
1: 0.599900 -0.400100
2: 0.599900 -0.599900
3: 0.400100 -0.599900
4: 0.900000 -1.000000
5: 0.100000 -1.000000
6: 0.900000 0.000000
7: 0.100000 0.000000
8: 0.100000 -1.000000
9: 0.900000 -1.000000
10: 0.100000 0.000000
11: 0.100000 -1.000000
12: 0.900000 -1.000000
13: 0.900000 -1.000000
14: 0.100000 -1.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 0.577350
1: 0.577350 -0.577350 0.577350
2: 0.577350 -0.577350 -0.577350
3: -0.577350 -0.577350 -0.577350
4: -0.577350 0.577350 0.577350
5: 0.577350 0.577350 0.577350
6: 0.577350 0.577350 -0.577350
7: -0.577350 0.577350 -0.577350
FACES 6
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 0 7, 1 4, 2 5, 3
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 0 1, 3 0, 2 3, 1
2: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 4 1, 5 5, 7 4, 6
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 8 2, 9 6, 6 5, 10
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 11 3, 12 7, 6 6, 7
5: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 13 0, 14 4, 10 7, 6
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: 0.000000 0.000000 1.000000
3: 1.000000 0.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 TBLT_C